Perhaps the most
exotic of all sentients that have emerged from the Passages are the Insectoids
of The Hive (Passage 24).
Breaking with the
stereotypes of literature and tale, and although in their world there are
constant battles for resources and land, they revealed themselves to be fairly
peaceful, and if anything, uncomprehending of our ways (it would later
transpire that the fighting in The Hive is clan and family based, take those
away, and the result is non-belligerent).
To separate them
into individuals is sometimes hard, as they most often travel in groups of
four. These 'quads' are so intricately connected that to separate them into
singular minds or beings is almost impossible.
There are of course,
exceptions.
OneFiveNineThree
comes from an odd quad, possibly a mutation. They are inquisitive, curious,
positively probing with their their quick wit. They cannot speak English, but
try and make do with sign language, using their many appendages.
Some physical types
can fly, other can burrow, others are fighting drones. If you can understand them, having one in
your organisation is a spectacularly good idea.
My first Insectoid.
Natural weapons (Str+D6), Flying and Natural armour (+2), but no communication
and odd physical aspect, so a severe penalty to Charisma.
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