Dramatis Personae
- The High Ministerium (The Ministerium) –
A council of representatives of all the important bodies in the city. Not the
most effective of bodies but the de facto brains behind
organisation and logistics in the city, as well as the Yellowstripes. Most
organisations have one seating member (official or unofficial ones). Corrupt
and power-mad, only the infighting of the members keeps it from ascending into
full blown dictatorship. You wouldn’t trust them for a moment, but the
contracts are valid, the water does flow, and the sewers still work. For most
inhabitants, it is all they ask.
- Walt Wilson Mining Consortium (WW) – The largest company in town.
Everyone works or knows someone that works for WW. Growing up in Rattown turned
WW into a ruthless, humourless man that rewards excellence and destroys
incompetence with the same wry smile. Not necessarily evil, but ambitious and
pitiless.
- The College Of Physical and Ethereal Sciences (The College) –
School, University, Research Institute and Engineering Plant rolled up into
one. Its members expand the knowledge of NightGems, and its applications. The
recent discovery of Magik (NightGem energy-powered reality manipulation) was
made at The College. Its practitioners, nicknamed Weird Doctors, are not
necessarily sane but are bending our knowledge of reality.
- Order of The Wrench (The Order) – The union of engineers and
builders that keep the city working. Most have ties to the Ministerium, some to
The College, and some to no-one at all. The Order keeps very loose ties with
its members by design, in a place like Thyra, no one would make money if
everyone played by the book.
- Freehold Miners League (The League) – WW only has control over the
Wilson Mines, all other veins are explored by small companies and independent
miners. They are nominally bound together in The League, but it is in reality a
free for all.
- Beggars’ and Thives’ Guild (The Guild) – Based out of Rattown,
these keep their own peace, in alleys where even the Yellowstripes don’t
venture. Rumours abound of ties to the Ministerium, of unofficial council
members. What is known is, an unsanctioned murder today is a body floating in
Circle Bay tomorrow.
- Society of Lok (Brothers / Sisters) – The closest thing to active
religion in Thyra. Of unknown origins, these men and women teach, heal, clothe
and feed with the same quiet contemplation. Many a thief or evildoer ended up
as a Brother or Sister. Although there is no organised cult, the Society House
is filled with icons and statues of Gods of many of the Places reached from the
city, for any believers to enjoy. They seem to have deep pockets, but use it
only in the help of the needy.
- The Clockwork Queen (The Queen) - a quasi-mythical crime boss, The
Queen is a sort of bogey man for both state and crime people alike. Her
existence is disputed, but on a number of occasions, the Guilds almost
immediately deferred to someone else. Either a person or many or simply an
organisation, someone pulls many strings around town.
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